

- #Gamemaker studio 2 movement how to
- #Gamemaker studio 2 movement full
- #Gamemaker studio 2 movement ps3
#Gamemaker studio 2 movement full
On every project I've worked on, there has been a game bible full of GDDs. I also have kinda of the same questions on the sound department, specially the mix.īeing a film colorist myself sometimes I feel like dying when I watch certain theatrical releases of work I did on certain theatres/projectors/broadcast or even home releases.Īnother thing I would like to kindly ask you, is why do games come with so different sound levels between them? Like if I want to have a session on game A I know that I will need to rank up the overall volume of my speakers quite a bit…but then if I jump to game B than I will need to bring it down considerably….shouldn’t there be an default sound mix value to avoid this issue? is that an issue at all in game development? Is there a consideration on how people will look at your game? Do find yourself looking at stuff you worked on and finding that something looks off? How accurate is a video game color work? And how often do you feel that is misrepresented on certain screens, videos, screenshots etc. If you have to or want to use a Press Start screen, make sure a single press shows the menu instantly after.
#Gamemaker studio 2 movement ps3
I mean, on the latest consoles, load times are no issue anymore I guess, but I remember on PS3 I would sometimes start a game, walk away to the bathroom or something, and then return, expecting a game to be loaded, but nooo, I see the press start screen and then the loading starts, WHYY? And I still notice it in games nowadays: first the Press Start screen and then some logos popping up or something, so annoying! If it's just because it looks nice: please, for the love of god, do the actual game loading before or while showing the 'Press start' screen, because why would you not? One thing that has been bugging me for a while is: why is there still in this day and age a need to have a 'Press start' screen in so many games? I mean, yes, it can look nice, and I think I read sometime ago that it is necessary to see which controller will be the primary or active controller (?), but if the latter is a reason, then why doesn't the OS send the 'this controller started the game' property along in the startup args or something? Sometimes from that perspective it is better to just get the game out of the door first. The thing about delays though is that they increase a game's budget, which means they increase the amount of copies that have to be sold in a fast enough amount of time to be considered a profitable endeavor. Delays are just an attempt to fix that, but in 80% of the time wouldn't have been necessary with proper clarity in direction. Ultimately that's the root of all tough development cycles. Not saying that I worked on a project with such leadership (in fact, I would say that this didn't happen that much in my personal experience), but this happens very often. And this is because a lot of people get to lead positions precisely because of being good talkers rather than showcasing leadership skills.


This leads to things like weird priorities, focusing on changes that would be less important than iteration on other things, etc. You won't believe how many creative leads I have seen/heard about who are 'good talkers' but are horrible at actually leading project development in terms of direction. I will be quite frank, the core of the problem here is poor management, planning, and lack of a proper direction at the beginning of a problem. In the end, these don't "matter" or break the game in any way, so maybe there'd be no "official clearance" to fix them, hence why I asked if you've ever been blocked from addressing something like that. But they never fixed it in the game itself. When they released the official soundtrack, the loop point was correct.
#Gamemaker studio 2 movement how to
I know how to move a loop point in a given audio program (again, that'd be about 30 seconds), but I have no experience with Unreal Engine, so maybe something there would go wrong. I could take the exposed texture file and edit it myself in 30 seconds provided I had access to the font they used.Īs a music example, I know in Street Fighter V, the character F.A.N.G's theme doesn't quite loop correctly with the restart point being a measure off. I'd think it being front and center of the stage would place it at a higher priority and it doesn't seem like it'd be anything to fix. That's been there since the game released last June and surely someone somewhere in the company noticed it by now.
